You now have two identical pages.
Rpg maker mv locked door.
I go through it thoroughly well the best that i can so hopefully you will understand.
The second line will contain the move route for the door.
So far your door event should look like this.
Do copy event page and paste event page.
Just a simple locked door system in rpg maker not hard at all.
The first line will contain the sound effect.
On the second page set the condition to self switch a.
To do this we need to prepare.
An event that recognizes when the player has the key thus opening the door.
Then right click on your new door event and hit edit.
If you had another way of wanting to unlock.
After you have created the door event right click or double click on it to open the event editor.
Instead we are going to make one ourselves.
Create your new door event.
The event 1 create an event where you want your door make the graphic a door have three event pages 2 create two switches call them door1 door2 3 set the event to action key same level as.
Select clear event page.
The formula will appear as follows.
Select your door image and where you want to transfer.
You may change it or delete it if you wish.
An item to be used as the key.
You won t find an event ommand for locked door in rpg maker.
That item will be our key.
First we ll create an item in the database.
In the else case create a conditional branch for if the player has the lockpick add an else case again.
Here is the one thing you should know about doors.
In the second else case add some kind of door is locked message.
Paul faulkner when you create the door event just go on the very first line of text and then right click new conditional branches.
Each door event takes up 2 switches so use them when you have to no unneccassary doors.
Create a conditional branch for if the player has the key add an else case.